About the "That Was Easy" National Competition
Competition Timeline, Procedures, and Rules
Criteria
Eligibility Criteria: This competition is open to all current Youth Venturers that have a currently active organization, club, or business that has received a seed grant as a Youth Venture team in the Unites States. We consider all entries that:
- Reflect the theme of the competition: identify ways that the Venture makes life easier for others.
- Are beyond the stage of the application process and selection panel (they have received a seed grant) by the time entry closes (February 7, 2007).
- Are submitted in English and are complete. (Please note: If you are a Spanish-speaker and need help with writing an application in English, please contact us and we will work to assist you.)
(Note: If you are interested in participating in the competition but are not a current Youth Venturer, please click here to learn about how you can launch your own Youth Venture: www.changemakers.net/journal/thatwaseasy/launchventure.cfm.)
Assessment Criteria: The winners of the "That Was Easy" National Competition will be those entries that best meet the following criteria:
- Innovation: The Venture introduces creative elements or methods to positively impact the community. For example, the Venture might use a new approach to tackle a challenge, might employ creative methods to raise awareness of a problem, or might use innovative strategies to raise funds or engage volunteers.
- Impact: The Venture addresses a major challenge or need that people face and has the potential to benefit a significant number of people. Because some Ventures have been in existence longer than others, two aspects of Impact will be judged:
- Achieved Impact: The impact the Venture has already had since it was launched.
- Impact Growth: The demonstrated ability of the Venture to achieve impact and grow given the amount of time since launch, and the demonstrated potential for future growth. (This is different from Achieved Impact because it takes into consideration how long the Venture has been in existence so that newly-launched Ventures can be strong competitors based on early progress, strong plans and potential).
Both aspects of impact will be measured in two ways:
- Direct Impact: The number of people/animals/trees/etc. that have directly benefited from the Venture program and the way in which they have benefited.
- Engagement: The number of community members that the Venture has engaged as team members, volunteers, mentors, donors, etc.
- Budget: The Venture has used the original Youth Venture seed grant effectively to support the program and, where appropriate, bring in additional funds. The Venture has maintained a balanced budget, has a strong financial plan, and has a solid strategy for bringing in needed funds in the future.
- Strategy/Vision: The Venture has a promising (realistic but ambitious) plan for both implementing the original program and expanding it to create a larger impact on the community. The Venture demonstrates a long-term vision for how the team members and the program will further the movement of youth social entrepreneurship.
- Sustainability: The Venture has demonstrated a successful approach to creating ongoing positive impact in the community. The Venture has demonstrated or has a well-organized plan for transitioning leadership, recruiting team members or volunteers, and sustaining community and partner engagement.
Competition Timeline, Procedures, and Rules
Online competition submissions will be accepted beginning on November 15, 2006 and until February 7, 2007 at noon, U.S. Eastern Daylight Time. Any time before this deadline, competition participants can revise their entries based on questions and insights that they receive in the That Was Easy web-discussion. Participation in the discussion makes a participant more competitive because it demonstrates engagement in the Youth Venture movement and gives the community and the judges an opportunity to better understand the Venture. Furthermore, posting and discussion are encouraged because the exchange of ideas helps the youth movement to develop innovative methods to make life easier in the communities in which we live.
There are three main phases in the competition:
- November 15, 2006 - February 7, 2007: Entries can be submitted by CURRENT Youth Venture teams and anyone can participate in the online discussion board with the entrants.
- February 7, 2007 - February 28, 2007: A well-qualified expert panel of judges selects five competition finalists. Online discussion about ideas continues during this period.
- March: The public is invited to vote online to select the Grand Prize Venture Team from the field of five finalists. *Please note: The timing of the online voting has changed and will not begin until March. Please check back for future updates to the exact voting dates.
On April 27, the Grand Prize Venture Team will be announced at the special award event for finalists at Staples Headquarters.
Prizes and Opportunities
Two members from each of the five "That Was Easy" finalist teams will receive a $1000 grant to support their Venture and will be flown to the Staples headquarters in Framingham, Massachusetts, for a celebration of their work and an opportunity to develop their strategies with the help of the Staples team. The Grand Prize Venture Team will also win a $5,000 Staples shopping spree!
Participation in the competition provides the chance to get feedback on your Venture and to learn about other youth programs that address social problems across the country. The discussion forum offers a special opportunity to discuss your venture with a wide range of youth and experienced social entrepreneurs and to receive suggestions for ways to revamp or revitalize your venture to better serve your community and effectively execute your venture's idea. Additionally, the competition website and discussion forum allow you to connect and potentially collaborate with other young social changemakers across the country that may be working on similar issues and developing solutions to some of the challenges your venture faces. The Grand Prize Venture Team will also win a $5,000 Staples shopping spree to purchase materials for their Venture!
Disclaimer - Compliance with Legal Restrictions
Youth Venture and Staples comply fully with all U.S. laws and regulations, including Office of Foreign Assets Control regulations, export control, and anti-money laundering laws. All grants will be awarded subject to compliance with such laws. Youth Venture or Staples will not make any grant if it finds that to do so would be unlawful. This may prohibit awards to certain individuals or entities. All recipients will comply with these laws to the extent they are applicable to such recipients. No recipient will take any action that would cause Youth Venture or Staples to violate any laws.
For more information, contact thatwaseasy@youthventure.org
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